I mod a worryingly growing list of communities. Ask away if you have any questions or issues with any of the communities.

I also run the hobby and nerd interest website scratch-that.org.

  • 69 Posts
  • 120 Comments
Joined 1 year ago
cake
Cake day: June 15th, 2023

help-circle




  • The first Mass Effect game was mechanically clunky. Some of that was really on display with the early combat, which might have been a big barrier.

    Mass Effect 2 tossed a lot of the mechanics of the old game, turning combat into a cover shooter with squad commands for special abilities. At the time there was some complaint from the hardcore RPG community that combat was dumbed down, but overall the reaction was that it was smoother and less annoying even if it lost some nuance.

    The story of ME1 was a bit of a deeper and more esoteric mystery. At times it could seem meandering, even if the high level ideas were solid. ME2 was “I’m building a team” as you assemble party members towards a clear and signposted final goal.




  • Wasteland 2 and 3 will activate the same brain ridges as the original Fallouts. I actually would recommend starting with 3 if you don’t think you can commit to playing both games, as it has the most polished presentation, and you get all the relevant backstory quickly enough not to need to play the other games. WL3’s structure is all about supporting different, mutually incompatible factions, which can feel like Fallout New Vegas.

    I’m currently playing Colony Ship, which is an independent game that makes no secret of being inspired by Fallout. It is very mechanically dense. Clearly it is intended to be played by a variety of character builds. I haven’t finished it, but it seems promising so far.

    Underrail is another game that takes a lot of inspiration from the old Fallout titles, with a lot of social stratification and mystery about the world in the game and mechanically a lot of different build types.






  • The X-Box 360 takes it for me as an overall winner. It had a great and expansive library of games, and aside the red ring of death (I never got one) it just worked.

    I’d almost put the N64 as a second place contender because it has so many great games, but that controller has never been good. It might be visually iconic but it’s so clunky. 3rd part controllers exist now that are more shaped for human hands and I am baffled why Nintendo didn’t do that from the start.



  • It’s not ideal, but it’s not an impossible hinderance. The picture has a low power variable scope. At magnified levels, the front sight post becomes a thin shadow in the lower half. Noticeable but doesn’t impact much. At 1x magnification the front sight post does reach to where the reticle is, but the target area is still viewable.

    With an LPVO the front sight post isn’t usable since the 1x setting isn’t “true 1x” but has a tiny amount of distortion, however with a red dot, the front sight post is still crisp, which means that if the dot dies it is easy to look through the optic and use the front sight.

    When shooting with both eyes open for close range with an optic you get so much information from both eyes that the blockage by the post is essentially edited out by your brain.

    The standard service issue M16 and M4s have/had fixed front sight posts and have been issued with optics for decades.