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@Semjaza the history of untested changes breaking is long. Skullclamp is another example
Judge from Melbourne.
First played 1994
Playing constantly since Mirrodin Prerelease (2003)
Judging since 2005?
L2 since 2008?
Judged some international GPs, PTs, and Worlds. (NZ, Singapore, Malaysia, Japan, USA)
Creator of this here instance, but please use the @admin account for all official things.
@Semjaza the history of untested changes breaking is long. Skullclamp is another example
@Spzi opperating in fear of a too strong card leads to boring sets. But it is the right way to do the changes that don’t get tested.
@andrew @Evu any process will have changes that occur without testing. Unless the process is willing to miss shipping dates.
I think the design crime with Nadu was the fear of shipping a bad card after nerfing the card. Not realising the modification was risky is something professionals should know: novel abilities are risky.
@meant2live218 @MysticKetchup some of the Mirrodin block bans were similarly wide sweeping, but had to hit more cards in each deck.
@morphballganon @Evu does it? They always ban after a deck is turning people off the format. So there is downside to being slow to act.
Does a broken deck drive enough people to crack packs to find the broken card to play it? That is questionable.
@MysticKetchup I’ve always cracked into one pool and built from there. But then the bulk I’ve done were pre prerelease kits.
@MysticKetchup um, 2hg is one card pool for the team, you don’t really on open cards individually.
@MysticKetchup @Semjaza 2HG is awesome, but random partner is definitely a mixed bag, you never know how it is going to go.
Hopefully not paired up with someone that is anal about ending the day with perfectly equal value split of the cards that were opened.
@prodigalsorcerer LGS will use them as prize packs to have cheaper events. It’s shit but it will happen
@prodigalsorcerer @ech Except WotC keep replacing the empty booster slot with more new types of booster, so the less SKUs aspect is failing.
@HexadecimalSky @morphballganon Aesthetic choices can be expensive. Sorry, that’s capitalism.
@ech @Fluid some of the 50% is that most places had kept prices flat for too long, the jump in pack prices from draft to play boosters came at the same time they needed to reset prices anyway.
That then gets conflated with drafts (and especially sealed) now be in ng a less good experience.
So the numbers are much worse, it still might be worth it, but I can’t see anyone doing the 4 drafts a week I did in my 20’s and I’m sad for today’s kids in that situation.
@morphballganon @meant2live218 Standard has had way too many cards compared to standard of old. Remember when Standard was Block + Core + 1 Large set after rotation?
That is 3 large sets + 2 small sets.
@meant2live218 my head is still regular = draft. So ~ a third of a play booster, price should match.
@meant2live218 @mike aren’t the essentially half of a regular pack? So half the price would be reasonable.
@mike and it’s too big to be brough by anyone who would act noticbly better.
Unlessit has already ‘died’
@readthemessage undoutably, they can’t admit that MH3 was a mistake too quickly
@Semjaza At least there the were trying to straight nerf. And going from +1/+1 to +1/-1 is a nerf, just not on *that* card