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Joined 1 year ago
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Cake day: August 3rd, 2023

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  • The status code that gets returned should be the status code of the messenger and not the data. If you want to add a status code about the data, then please do.

    If something can return null and empty and it’s valid, that is not a 404. That is a 200.

    As far as a 403, the messenger is telling you that you shall not pass. There is no data. 403 is appropriate here. The return response can be anything since 403 is pretty self explanatory, but I would probably return json to be consistent. I would also use the field message. Something like the first one for this use case only.

    In other cases where i do get data, I would use data, message, status (optional). But status in the json response would be status about the message.



  • Totally agree. They definitely have a monopoly in PC game distribution, but this feels different than most other situations. They are not forcing anything on anyone. This is really the consumer’s choice. The thing is, they offer a great service and consumers don’t really have much to complain about. The only time you would need to complain about something is if you lost your entire steam library. Which is a reminder that you don’t really own these games, you are renting them.

    Think about other monopolies. Microsoft has a dominant force in the PC OS. You have other options like MacOS and Linux, but if you wanted to switch from windows to MacOS, you really can’t. Microsoft can force products onto people like edge browser or ads.

    Comcast and Cox are monopolies as they normally service specific regional areas and stay out of each other’s way. Because of this, there is no competition when looking for an ISP and both companies generally act on bad practices and milk the consumers for everything they can.

    The more you dig deeper into it, you’ll find that all these companies try and fuck over the consumer. The difference with Valve, is that they can fuck over the producer moreso than the consumer. The only other company I can think of that is similar is eBay. eBay is really a monopoly for an auction like or used goods marketplace. The consumer is more protected than the producer.

    Tbh, I don’t know the ins and outs of the game development process, but at least for smaller teams and games, 30% seems very reasonable to get your game out there. I am in the process of making a game now and I am fine with that fee and not having to deal with all the headaches. I just want to make a game, publish it, and make some money.