

Which was first farmville, clash of clans or candy crush?
I agree with you that one of those manipulative mobile games deserves to be on the list.
Which was first farmville, clash of clans or candy crush?
I agree with you that one of those manipulative mobile games deserves to be on the list.
A good bot system would salvage this game for the few fans it has… If only.
I buy the games that deserve it, when i can afford it.
Over 900 games on steam, not garbage either.
Piracy has its place, but voting with the wallet is important too.
Yeah but if 1500 is peak… The only thing that will save it longer term is going f2p.
That being said if you can hop on right now and get a couple games in, its likely worth the dollar.
It was a pillar of capitalism that fortunately allowed for all of the positive sides of commerce… Mainly community to physically engage with. Tangible unique experiences.
Now we stare at a screen and type into a void hoping somebody listens.
Looked into it, looks like a great game for a killer price, but a tactical r6-like game is dependent on a team… Unless there is bot support this game is already dead in the water with its super low player count.
And i didnt see bot support listed anywhere. Lan support would be nice but getting 10 people to play lan with you on this game would be impossible.
Maybe the devs will get the hint eventually.
Absolutely try Prey from 2017, it is an immersive sim that is now looked at as a modern cult-classic. You wont be disappointed.
Just wait for a sale if $30 is too high, it goes on sale regularly.
Dock, usb hub, usb SSD, wireless controller and a 65in tv.
One almost mandatory software accessory for me is KDE Connect. Allows me to use my phone as a mouse and keyboard in desktop mode, as well as transfer files between devices easily. Honestly this is a must have.
The Deck is a home console for me mainly, although i do use it while travelling sometimes which feels like an added bonus.
It is the most capable console/computer i have ever owned.
Long live valve. Im scared of what will happen to our beloved Steam once GabeN passes the torch though.
And there you have it. Piracy is becoming the only valid means of truly possessing media.
Would you take it seriously if none of the movies you want to watch are available, or only for an unreasonable price?
And if you say you would just do something else, thats dismissing the issue.
Access to media is another right that has to be fought for unfortunately.
It falls into a similar category to book burning, although instead of the motives being malicious, they are based in greed and (in your case) apathy.
This is the exact attitude im talking about.
Content, media, and art all Can Will and currently Does disappear FOREVER. You dont care because you got what you wanted out of it, but what about everyone else that deserves the experience?
If the experience becomes desirable enough then yes, distributers will be happy to charge everyone again and again for it, until they deem the demand inadequate, then the content gets locked away in the vault, forgotten, deleted…
There is no sense in this other than companies taking advantage of your complacency for profit.
The motives behind this or any form of planned obsolescence are various, usually greed is the reasoning central to these motives, but none of them justify the detriment to the end user(from the end user’s perspective).
Not a specific example, but it infuriates me more than anything when people say it doesn’t matter that hardware, software and media are becoming increasingly dependent on an internet connection to operate.
People lack the foresight to care that the things they are paying for right now, wont last like similar things do from 10-20+ years ago.
Your old dvds, vhs, cds, vinyls, game consoles, tvs telephones.
The current implementations of these mediums have taken ownership away from the consumer, and nobody cares.
I anticipate a massive loss of historically pertinent hardware and information that will result in the new norm of paying for limited access to anything and everything.
Maximum consumption and profit, minimal preservation and environmental efficiency.
Nobody cares, like we are all slowly boiling frogs.
I do believe one day i will play it and love it, really just trying to wait long enough to forget all about the 50 hours i put in after their shitty launch.
Yeah all of the marketing surrounding the game really felt disingenuous. This sucks because i do believe that CDPR has some great talent creating unique games.
This is exactly what they said about the OG game and they even spoofed a gameplay trailer to lie about it.
With PC reviews pretty much lying about the game’s performance and CDPR not allowing console reviews prior to launch, i was misled into buying it on PC day 1. IGN gave it a 9/10 and most other big reviewers werent far off.
It was pretty much a coordinated false advertisement until CDPR could get their hype money… I mean yeah they fixed it but it did take 4 years and i did already get burnt out on an inferior version of the game.
I learned my lesson then that i can only trust community reviews and that any media outlet always has an agenda.
Yeah it really just works kinda like i said, but the game also does a good job of organizing items so you can easily tell if you have more than necessary.
Another example of streamlining is the stamina system. It is limited in a fight to create a sense of balance and progression as you upgrade it… But when running around the world it is unlimited.
This is nice because it does not hinder traversal and imo worrying about stamina as i explore takes more away from the experience than it adds to it.
In Avowed they focus on management of weapons and armor as a tool for discretionary encumbrance. These items directly effect gameplay and therefore matter more to the player.
The smaller items that are all weightless effect gameplay indirectly and would make managing encumbrance a bit more convoluted.
Seeing as Avowed is more of a boiled-down rpg than what it is directly compared to (Skyrim), that extra time spent managing trivial items in an inventory just seems like a waste when the game itself is really trying to be a streamlined version of meatier rpgs.
On consoles it is much easier for them to control the user generated content.
I will also assume whatever tools that are planned to be implemented into the game to allow user modification are still very much in their infancy, so yeah a PC launch just makes all that much more complex.
This is the reason that these games are worthless on PC.
Excessive, at times even game breaking, drm that ensures an even earlier end to your ability to play them because we all know steam will outlive the Ubi launcher.