basically, instead of nerfing picto they buffed everything else. The biggest changes are:
VPR: removed their boss side debuff that causes more 10% damage, and baked extra potency into the regular abilities (sorta like leaden fist / monk stuff).
BLM: Buffs via enochian, f4, despair and some aoe stuff, re-addition of ice paradox, and a QOL change to Umbral Soul that pauses the eno timer indefinitely after you press it.
SAM: Basically got a mini rework, tsubame is no longer tied to a Meikyo or Tsubame-gaeshi timer, you literally just hit Kaeshi Setsugekka after every single midare. This screws with the loop, you have to do 1 more gcd per minute which means no filler at 2.14/2.15. Ad hoc play unaffected. This also single handedly makes speed samurai viable as this is a pretty massive buff to the basic 10 (previously 9) gcd loop of building up 3 sen and doing your double midare.
FF14 is basically unplayable at resolutions below 1080p. There’s simply not enough pixels to display all the detail needed for serious play e.g. hotbars, buff/debuff bars, target/focus target, party list, castbars and enough empty screen space to see the boss. It’s also complete ass trying to raid at below 50-60fps. If your framerate is low enough it starts to become a dps loss since the time you can queue your next skill is delayed until the next frame is drawn, effectively increasing your global cooldown. On top of that no access to 3rd party programs on PC that would help alleviate these issues e.g. framerate locking, zoomhacks. Only way this works out is that the new nintendo switch is a 1080p+ 60fps+ capable machine with specs equivalent to a midrange PC from 3-4 years ago. Or Yoshida is talking out of his ass giving a japanese PR response, which is pretty typical