

Feisar represent…
I immediately thought of Wipeout too, loved the art design so much. I need to look at that artist’s work… (and apparently Marathon too)
Feisar represent…
I immediately thought of Wipeout too, loved the art design so much. I need to look at that artist’s work… (and apparently Marathon too)
For me what generally happens if I stop at 9PM, I will work through the problem in my sleep (and it will prevent me from getting a good night sleep), but I will often find a breakthrough the next morning during shower time.
I’m talking about those hard, multi-days debugging problems that nobody can figure out, but as someone else raised, that’s why I get paid good money for it.
It still sucks though. That first response in the thread rings so true, ok now I get it, no you don’t…
it’s not an optimization if you don’t measure an improvement.
This, so much. I often see this at work, theories about this and that being slow, or how something new « should » be better. As the resident code elder I often get to reply « why don’t you measure and find out »…
For some reason it seems nobody uses sampling profilers anymore, those tell you exactly where the time is spent, you don’t have to guess from a trace. Optimizing code is kind of a lost art.
Sometimes I wish compilers were better at data cache optimization, I work with C++ all the time but all of it needs to be done by hand (for example SoA vs AoS…). On the upside, I kind of have a good job security, at least until I retire.
I am not convinced bots would fill the list with hypothetical purchases, I don’t think scalpers are interested in waiting or having money tied up in backorders.
The point is to eliminate the scalper advantage by ensuring one can buy the product « at some point ». If you need it by Christmas or whatever then you are kind of screwed.
I remember for the SteamDeck OLED, stock was enabled in waves over at least a month, so even though the first batch was sold out in minutes, there was no rush to refresh the store page to try and finish the transaction before it ran out. This is in direct contrast to (say) the PS5 which sold out in minutes then still wasn’t available anywhere over a year after it launched.
I don’t really understand how Valve solved the problem, it should have followed the same pattern of being sold out in minutes then scalpers would be the only option for months, but interestingly that’s not what happened.
It seems everyone forgot that not too long ago, you could back order something and the store would call/ship whenever they got it.
Just let me give you my credit card number in exchange for a spot in the waiting list, then the scalpers lose and I get my new launch thing whenever they get around to it. But no, that would be too simple, gotta get the crowd riled up and race for the available units!
I suppose this could be abused like everything else but it wouldn’t be worse than what we have now with fucking scalpers buying up the little stock that trickles in via automated bots.
It’s not about getting your fix sooner for the new shiny, sometimes you really need a new GPU to replace the one you’ve had for 5 years! Why should you settle for the previous generation if the new one just came out and you are willing to pay launch MSRP for that privilege (not 2-3x MSRP for scalpers!!).
It was the same for me, eventually I uncovered too many scenes at once so I was constantly going over the same scenes without progressing, there were too many possibilities and even guessing failed. Perhaps I should just start over.
I was in a similar boat (heh!) with Outer Wilds, eventually I stopped progressing and gave up, the repetition without discovery wasn’t fun anymore.
It just makes me feel like I am too stupid for these games? And that’s no fun.
Hey! I wanted to tell you that I came back to HFW after all due to your comment. I had logged 48 hours on it before I left, but was only 30% complete according to the PS5 dashboard.
I found that I liked the atmosphere, but it is definitely a slow game most of the time. So much filler dialogue between characters, puzzles are instantly spoiled by Aloy talking to herself way too soon before you’ve had a chance to work through them (God of War Ragnarok is also guilty of this).
And then there is the fact that Aloy will constantly put her life at risk at the slightest opportunity given by a stranger, even though story-wise she is literally the only one who can fix the Earth.
That being said I play the game in a particular way, I go through all missions (main or side) in the order of their level, and I tend to prefer the stealth approach to most fights. So this does slow down the game quite a bit. I think I am halfway through?
The overall vibe is really nice though, I might make it to the end this time. I’ve even put Burning Shores on my wish list!
Cheers!
I loved HZD so much on PS4, it is a great world, really good sci-fi story and awesome character progression. It feels so good to easily take down machines that you struggle with at the beginning, it never gets old to tear off parts and weapons to use against them. The DLC for it was a great addition.
Needless to say I jumped into Horizon Forbidden West as soon as it was released, and it did not live up to my expectations! The second go around everything feels so forced, I gave up midway through.
Solid recommendations throughout this thread…
I look forward to the delay announcement in two years.
I thought I read elsewhere there were some GPL 2 parts in there too, I guess not.
I tried to find a source for this more credible than “I remember reading it on Lemmy” but couldn’t, now that the repo is deleted nobody can confirm. Perhaps some forks still exist… 🤔
What bothers me the most here is that those are 64 bit instructions, which did not exist when PS/2 was a Thing. But I still chuckled, nice work.
Back then our registers were 32 bits wide, and we liked it 🤣
You’d just point yourself in a random direction and see what popped out as interesting.
Fallout 3 was the same, and I loved this so much. Somehow they failed to keep this up with 4 (I never played 76).
I guess they felt like worlds you were a part of, rather than the center of. So many things to discover!
Vulkan and DirectX could already share shaders, because the input for both was already HLSL. The difference is the intermediate representation of the compiled shaders that will now be the same in the future (SPIR-V for both).
The real winners here are driver programmers at NVIDIA/AMD/Intel, since they will no longer have to develop support for both DXIL and SPIR-V (which are similar in concept but different in implementation). How much of that will be true in practice remains to be seen, but I am hopeful.
There are tools to analyze, process and transform SPIR-V bytecode already, presumably those will work for DX12 shader model 7 too. It might make performance analysis easier, same with debugging via a tool like RenderDoc that supports SPIR-V but not DXIL.
As for the overhead of DirectX, with DX12 this is largely not true anymore, both are high performance APIs with comparable overhead (i.e. as little as possible).
Amazon is a prime example
I see what you did there…
I remember your previous post, congrats on not giving up.
Whipping up a script to solve a very specific problem is super satisfying, but I found that anything you write quickly becomes a liability. Debugging Perl can be super difficult, especially when returning to something you wrote a while back.
Personally I grew tired of the punishment and left it all behind! If I need a quick script I’ll use Python instead, and if it doesn’t work I can use a real debugger to fix it.
In any case it’s always fun learning new things, I hope this experience ends up being useful to you in the future and you get to easily solve a problem that stumps everyone else involved.
Cheers!
some people on IRC
Well there’s your problem! (just kidding)
Honestly though I don’t know why you would pick Perl unless you want to learn an obscure language that is both painful to read and write. May $deity have mercy on your soul.
I quickly gave up on the first. I really enjoyed the second one though, and also that some of the choices you make carry over in the 3rd one.
If I had one complaint about Witcher 3, it would be the stupid crafting system, even 200 hours in I am missing bits and pieces… I could not stand Gwent at the time and actively avoided it, but some people love it.