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Cake day: July 12th, 2023

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  • I played through the game long after it had been patched up. I enjoyed it enough. When Phantom Liberty released I went back to start a new save to play it and after playing through the different character background introductory bit I realized it just wasn’t going to be that different of an experience the second time around. So I just loaded up my endgame save for the DLC. I had fun with that, but going around with a maxed out character blowing everything up with a shotgun definitely trivialized things.


  • Not a niche game, but: day (???) of waiting for Sony to put Bloodborne on PC.

    Also, this is a bit of a tangent, but I really wish Nintendo would start putting some of their games on PC. Not even so that I can play them, I do have a switch, but because there are quite a few of them that just don’t do well on console, either performance-wise or in terms of UX. For example, I’ve been playing the new Zelda game. The game’s core mechanic involves scrolling through a MASSIVE list of objects to find what you’re looking for and the best solution the game has for this is a handful of sorting options that only get you so far when there are just this many things. Without changing any of the gameplay, you could make the experience soooo much better by:

    • Letting you use a mouse on the menu.
    • Adding a basic search filter.
    • Letting you hotkey some echoes.

    Some games just deserve better treatment than what they got from the limitations of their original platforms.


  • Yeah I think you’re right to some extent. It’s definitely harder to get invested in the ones with no or less VA. However, I think there’s also something to be said for the tutorials/starts of these games. The Larian games I’ve played had relatively punchy tutorials that lead into a nice amount of structured freedom very early into the experience. Disco Elsyium also gets you into the the thick of things without much explicit tutorializing because it’s so mechanic light your “tutorial” ends up just being gradual introduction to your main characters, the setting, and the case, which is what you’re here for anyway.

    The other CRPGs have hit me with the double whammy of tutorials that lead me by the nose for way too long while also just dumping paragraphs of exposition on me that have almost nothing to do with the immediate characters or plot.

    EDIT: Thinking about it a bit more: While you don’t need all the voice acting and cinematic to make good, dramatic, character focused story bits, I think the converse is true: It would have been a waste to get all these great VAs only to have them stand around and dryly deliver exposition. So it kind of had to be very character focused if it was going to work and be worth the effort.

    Imagine how much worse the start of BG3 would be if you run into Laezel and you just stop for like 5 minutes while you exhaust all her dialgogue options so she can explain the entire history of the Gith and the Ilithid. Even fully voice acted that would have killed the pacing.












  • This is too involved a topic for a thread like this, but the red scare propaganda we learned about the Soviet Union isn’t a complete picture of how things were there. From researching around, it seems like at least on the dietary front, their caloric/nutritional consumption was comparable to the US, although there’s some variation in the estimates of different researchers/institutions. Sure, they didn’t have Macdonalds or Pineapples and stuff like that. But not having shitty unhealthy fast food and a fruit that could only be as widely available as it was in the west through imperialism isn’t exactly what I’d call a poverty stricken hellscape.

    As far as recovering even now… there was a really important thing that happened between then and now that’s had an impact on these countries: privatization. Sell off public goods to private interests so they can profit off them at the expense of everyone else. And surprise, like we see everywhere else, private businesses don’t act in the public good and only occasionally, incidentally produce results that are good for everyone.

    Like I said though, it’s a really complicated topic that’s worth reading more on if you genuinely want to learn. They didn’t do everything right, but these communist societies managed to rise out of feudal or colonial systems to become modern industrial powers despite all the forces aligned against them.

    As for capitalism, even if it can produce great abundance,

    a) That isn’t actually benefiting the vast majority of people. It’s hard to overstate how cruel it is to have people going hungry in a country that can produce so much food it throws a lot of it out with only like ~2% of it’s population working on a farm.

    b) Like I mentioned earlier, a lot of that abundance isn’t merely from free trade and the ingenuity of industry. A LOT of it is built off the exploitation of other countries and the over-use of resources to the point of causing environmental damage.

    Whatever you think society should be like, it isn’t hard to make a less cruel, less environmentally destructive, and more inclusive system than capitalism.




  • darthelmet@lemmy.worldtoScience Memes@mander.xyzanswer = sum(n) / len(n)
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    4 months ago

    Idk. There’s something going on in how humans learn which is probably fundamentally different from current ML models.

    Sure, humans learn from observing their environments, but they generally don’t need millions of examples to figure something out. They’ve got some kind of heuristics or other ways of learning things that lets them understand many things after seeing them just a few times or even once.

    Most of the progress in ML models in recent years has been the discovery that you can get massive improvements with current models by just feeding them more and data. Essentially brute force. But there’s a limit to that, either because there might be a theoretical point where the gains stop, or the more practical issue of only having so much data and compute resources.

    There’s almost certainly going to need to be some kind of breakthrough before we’re able to get meaningful further than we are now, let alone matching up to human cognition.

    At least, that’s how I understand it from the classes I took in grad school. I’m not an expert by any means.