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Cake day: June 5th, 2024

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  • Games should be fun. If you are having fun, you’re playing it right. If you are using a feature they put into the game, you can’t be doing it that wrong.

    It’s perfectly fine to be a masochist, but it doesn’t make anyone better’n anyone else, or the games better than anything else. Knowing what you like, managing game difficulty, knowing its features and “optimizing” your enjoyment are just another kind of gaming skill. You should never feel pressure to play at harder difficulties than you want, because… why would you? I know “souls culture” is full of screeching 13-year-olds with infinitely long lists of things that make you “nOt a ReAl GaMeR” despite being literally designed and implemented as part of the game, but fuck it: that’s why nobody listens to screeching 13-year-olds.







  • That’s fair: abstraction. The technical wrongness of “orbiting electrons” as in the whichever-model serves a purpose: the truth is hairy, and more importantly not practically relevant if you’re calculating sliding boxes around planes and that sort of thing.

    On the other hand, “10% of the brain” and similar nuggets of common “wisdom” are just flat-out wrong, often stupidly so. There’s very little use in that.