Because we decided its the main distribution platform. But there are multiple.
I am a software engineer who apparently is mildly interested in computers and videogames.
Because we decided its the main distribution platform. But there are multiple.
We’ve contacted heroic regarding a collab but they never wrote back. You can do this as a fallback though.
We had fantasies about it but its just too much work for us two, there are community clients for linux natively in development tho.
https://github.com/Phalcode/gamevault-app/issues/284#issuecomment-1865310371
It could handle modpacks, thats even an example on the site. You dont need to open it up to the internet, it works perfectly fine in LAN and VPN aswell.
“Unsupported and Unrecommended” is just wording to not get flooded with tickets for varrrrrious systems. We try our best helping always.
it is not exclusive to Windows Store. We also provide Windows Releases directly on GitHub, and there are guides on running this on linux aswell.
Zip and 7z are not a problem, it’s exactly what GameVault needs! It does work with Roms, you can use it to browse and download them. Installing them directly into Emulators and EmulatorJS Stuff is planned!
There are ways to run this on linux.
Sorry if there were any miscommunication: We have github and email support aswell, its just lots of people find talking in real time easier.
https://github.com/Phalcode/gamevault-app/issues https://github.com/Phalcode/gamevault-backend/issues
it is mostly optimised for pc atm. it will save them perfectly fine and you can download and browse them using this as well, but its still on our roadmap to build in a web based emulator, native emulator support and auto-install for roms. See details here
Honestly im not too familiar with launchbox, but from the looks of it: Launchbox has no server-side component, no steam-store-like experience, for a small community of friends and family I think. its just a front-end. We also have no fancy ROM features yet, just support for downloading them. We do have auto-extract, auto-install and so on. Also, our source code is available and not closed source.
There is a way using it on Linux outlined here in the docs, but no plans at the time for a native linux client.
we do have Github aswell. it’s just most people find discord easier. Here you go, trooper:
https://github.com/Phalcode/gamevault-app/issues https://github.com/Phalcode/gamevault-backend/issues
It’s for games you own. 😂
There’s a Guide in the advanced usage section on the website.
Thanks for looking into it
It does, it needs about 120mb of ram I think.
For now we gave up on it but we may look into it in the future. I’m sorry, we’re just two guys and it would mean to redevelop the entire client.
Damn yunohost definitely rings my bell my friend, it’s where and how I started self hosting as well :)
Unfortunately there are no yunohost packages from us and no plans to make one at the time. Personally, I would recommend you to ascend/evolve into using Docker Containers and something like Caprover, as the range of usable stuff and the non-containerized architecture of using yunohost is very limited and intertwined.
yeah browsing that 4000 game folder list sure is the same fun.