

That’s fair. I still don’t like it—I think lots of people will assume it’s called that because of Threads—but I don’t have any better ideas. ¯\(ツ)/¯
That’s fair. I still don’t like it—I think lots of people will assume it’s called that because of Threads—but I don’t have any better ideas. ¯\(ツ)/¯
Why not fediverse? I’d argue that Threadiverse is far from a neutral term; it implicitly ascribes ownership of all these spaces to Meta.
I was listening to a podcast yesterday—I think it was The Flop House— and one of the hosts talked about how part of the struggle involved with making any kind of art is getting through the phase where the quality of what you’re able to create doesn’t measure up to your taste. It’s pretty discouraging when you work hard on something and it just isn’t anywhere near as good as you think it should be. Maybe it’s trite, but it resonated with me.
Yeah, I just finally picked up Cyberpunk a month or two ago. Great game—I thoroughly enjoyed it—but it doesn’t have the breadth of, say, BG3, where you’re missing out on a ton of content based on the choices you make. I could do a new Cyberpunk playthrough and like, do a melee build instead of ranged, but there’s no real story-based impetus for replaying it imo.
That’s a pretty tough comparison, to be fair. I can’t think of any other comparable RPGs with as much built-in replayability as BG3. And even in BG3, you’re stuck with the brainworm plotline, much like Johnny Silverhand. There’s just a lot more depth to the various paths you can take.
Yeah, it didn’t really make any sense that they turned into Vulcans and somehow also acquired a Vulcan education.
I’ve yet to shell out for any trek merch, excepting games (ok, one time I bought a bootleg darmok and jalad shirt online, but they’d misspelled tanagra on it, which was a bummer). I did thoroughly enjoy Resurgence on PC, though. You’re basically playing through an episode of Trek, post-Dominion War.
You shift perspectives from scene to scene, alternately playing as the newly arrived XO of a science vessel, or an enlisted engineer. It’s well-written, with believable characters, and lots of weighty choices. It’s mostly talking and doing science and diplomacy, with some action and the odd stealth section. I, a random internet denizen, recommend it.
I enjoyed the episode, but I agree that the documentary framing device seemed to preclude any serious discussion of the ethical problem, like you’d get in the 1701-D’s conference (briefing?) room. Instead, we got a lot of Pike saying “Orders is orders!”
We’re not privy to Pike’s communications with Starfleet, there’s little nuance to any discussion of the issue we do see, and the Lutani get so little screen time, they’re practically 2d.
I liked the novelty of the format, and I generally enjoy the way SNW mixes things up. I do think it often leans too far into style, to the detriment of substance.
I enjoyed Elite Force, but it’s more actiony than I want my Trek games to be. My favorites have always been the ones that try to put you into an episode—Judgment Rites, ST: 25th Anniversary, A Final Unity, and Resurgence. I think the adventure genre is a much better match with the franchise than strategy or action.
Sadly(for me), that doesn’t seem to be the direction they’re going with this Voyager game. Hopefully it turns out well, though.
I feel like it’d be canon for him to be Naomi Wildman’s first officer.
This is hilariously plausible.
I completely agree with you. I’ve left very similar comments whenever this movie’s come up in the past, and someone always shows up to say “Even King agrees the movie ending’s better!” Well, it’s bullshit.