• 5 Posts
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Joined 2 years ago
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Cake day: April 23rd, 2024

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  • Apex is a security risk to have installed at this point.

    In fairness to Respawn, if what they say is true, that it’s not ACE (which based on the description of the issue, sounds truthful), it doesn’t particularly raise red flags for client security.

    But any game requiring a Kernel Anticheat to play is a security risk. At least here it’s EAC, which has a lot of development efforts and doesn’t require running from boot. But as a player, that’s still a trade-off you’re choosing by playing these games.

    Letting players manage and host their own custom servers/lobbies helps. Admins can monitor and ban players in real-time. I know that doesn’t lend itself as well to dedicated servers (and thus opaque server-side anticheat), battle royales, ranked matchmaking and SBMM, but I see that as a reasonable solution for fair PvP games, especially older or smaller ones.






  • I use a DualShock 4 on Arch with Hyprland.

    By default for libinput, the controller touchpad always controls the mouse cursor. So I needed to disable that.

    In my desktop configuration, my mouse cursor hides itself after 5 seconds of inactivity. I’ve found that Steam Input doesn’t register as mouse movement, despite successfully moving the cursor, so the cursor remains invisible. I have a (Hyprland specific) command I run to disable that config option temporarily, so that way I can use Steam Input to control the mouse cursor.

    The right joystick mapping to it sounds like Steam Input’s default “Desktop Configuration”. I’d check that to see. I personally have the desktop configuration pretty much empty, but I have the touchpad set to control my mouse cursor under “Guide Button Chord Configuration”, so if I hold the PS Logo I can move my cursor with that.









  • That reminds me of Chaotic AUR, though it’s an online public repo. It automatically builds popular AUR packages and lets you download the binaries.

    It sometimes builds against outdated libraries/dependencies though, so for pre-release software I’ve sometimes had to download and compile it locally still. Also you can’t make any patches or move to an old commit, like you can with normal AUR packages.

    I’ve found it’s better to use Arch Linux’s official packages when I can, though, since they always publish binaries built with the same latest-release dependencies. I haven’t had dependency version issues with that, as long as I’ve avoided partial upgrades.



  • FWIW, the game has some gorgeous volumetric lighting, fog and effects. I do think it looks more current-gen than many other games, and it doesn’t rely on heavy raytracing options to do it.

    It’s still ridiculous though, especially considering the game doesn’t support any modern algorithms for upscaling, but defaults to upscaling anyways.

    Though, I know it didn’t have the budget of many AAA games and the engine has been long-since unsupported, so props to Arrowhead for doing as much as they have!


  • I’m on Arch, with Hyprland as my Window Manager. I use an RTX 3070.

    For Wayland specifically, the driver was next to unusable for a while. I jumped ship from Windows in Sept. 2023. Beginning with driver 560 iirc, it got a lot better, plus their engineers pushed a lot of changes across the Wayland ecosystem to implement explicit sync support (a net positive, but before this, Nvidia was too stubborn to implement implicit sync, so bad screen tearing was unavoidable). Also there’s been a slow migration to using the GSP processor on newer cards. They claim it can improve performance, which may be true, but I also recently learned it helps them keep some more parts of their code closed-source, which is likely why it’s required to use the open source kernel modules.

    At this point, though, it does feel very smooth and I can play games like The Finals at competitive framerates!

    But relative to my performance under Windows, it’s still worse, mainly in average framerate. Like others have said, DX12 games seem to be hit hardest. I sometimes have to run lower settings to compensate. Also, if my VRAM gets filled, Xwayland apps all break, so I have to be very careful with higher quality texture quality especially.

    Anyways, to answer your question, I think an average gamer doesn’t notice the degraded performance, without benchmarking or comparing framerates back to back— it still runs pretty smooth and framerates are still pretty high. If they aren’t happy with it, they’ll drop quality settings or resolution, just like they’d do under Windows.


  • Yep! The article title is a bit misleading, as the Steam Machine is still x86_64. Which is good imo: that’ll have better compatibility and the power draw/thermals matter less there than in a handheld or headset.

    The Frame is the arm-based hardware Valve is going to be shipping.

    But their work on FEX is taking ARM compatibility into the future, much like how their work on Wine/Proton has taken Linux compatibility to a new level.

    Anyways, I agree with the article, that it’s going to extend to more than the Frame as support matures. ARM CPUs (or RISCs in general) are the future for non-desktop processors; I’d argue Apple has already been there with their M-series laptops, though not to nearly the same extent with gaming.