![](/static/253f0d9b/assets/icons/icon-96x96.png)
![](https://sh.itjust.works/pictrs/image/045a2049-eb61-4960-88ba-97e7f1ffbf31.jpeg)
The only thing that would surprise me is if they were developing Shenmue 4, honestly.
The only thing that would surprise me is if they were developing Shenmue 4, honestly.
And I pledge to never buy a Nintendo product again.
I can’t believe I am actually saying this, but Nintendo, you make me wish I could cause more financial damage to your company than I am legally able to.
It turns out that when you spend money to develop a game and then cancel it, the game doesn’t sell any copies and ends up with a negative financial impact on the company.
Someone should take notes. For science. And then fax those notes to someone else.
Really wearing that inspiration on the shoulder, aren’t we?
Enemies taking turns attacking you has been used in a huge variety of games in order to make the game feel fair or balanced to the player. Otherwise you end up with situations where the player gets stun locked in an animation or one shot killed, unable to engage in the combat at all, and many people do not find that fun and call it artificial difficulty. This can happen in any game, but is visible in games like Monster Hunter or Dark Souls where the player is attacked by multiple enemies at once.
Independence Day really was a good movie. Its too bad they don’t make movies like it anymore.
It always baffled me that a game about African culture made by an African guy needed Sweet Baby Inc to tell him how to make the game.
This is a very one sided article.
Different country, different economy, different work ethics and social values.
It’s important to note that Project Zomboid uses partial procedural generation, primarily to handle building interior furniture and loot spawning.
Dino Crisis, was the world’s only game in the “Panic Horror” genre AFAIK. It was similar to a survival horror game but enemies were much faster and could follow you into different rooms if you left them alive. There were also a few other mechanics that made it different from Resident Evil, which was made by the same people.
Absolutely would recommend the first two games. Which are the ONLY Dino Crisis games. They never made another Dino Crisis game after 2.
Ah, but you see, it wasn’t just any cardboard. It was cardboard with the Nintendo logo on it sold by Nintendo.
They will probably do it. Nintendo fans are so rabbid they’ll buy crap in a paper bag as long as it has the Nintendo logo on it.
I used to like you, Nintendo. But you have become something more terrible that I ever thought possible after Iwata died.
Its pretty rare for a creative to want to go back to their previous works. Most want to keep making new stuff, even if that comes at an expense to everyone else. Its understandable, but it also becomes disappointing to people that like a certain work and then a creative revisits it only to make it something completely different.
Get a load of this amateur, you left two (maybe even three) of those rails unused. SMH my head my head.
I will never forget when this game tried to have a marketing campaign that copied Forspoken.
People bought a game that is well known for being hard, and then complained it was too hard.
Kadokawa is a big company that many people already know about beyond their ownership FromSoftware, why they would choose to title this on FromSoft is quite strange.
You thought From was just going to make a massive DLC and let everyone waltz through it like they were a god with their high level base game character?
Everyone likes her? More than F-14-chan or F-18chan? Is that even possible?