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Joined 9 months ago
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Cake day: October 22nd, 2023

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  • So I haven’t played this game, but I think what you’re feeling makes sense.

    I think for many players, myself included, they aren’t looking to have their teeth kicked in. They also aren’t looking for a walk in the park, though. Unfortunately, many games’ handicap systems (handicap meaning a mechanism that gives the player an added advantage) make it very all or nothing. It’s either super difficult, or braindead easy. I’m not saying that no one enjoys playing a game that is basically on rails and un-failable, some definitely do, but I think it’s reasonable to say many players want to be met at their edge.

    The problem as a designer is everyone has a different edge, and the edge won’t even be the same for different activities when it’s the same player playing. You might get frustrated by a boss, but absolutely love meticulously exploring an environment, or thinking through a challenging logic puzzle. Others are the reverse.

    I don’t really have a point to this comment, but I’m a game designer and find this stuff really interesting. It’s a very hard problem to solve but I think what you’re feeling is completely understandable. If I were you I would feel a little robbed, too!












  • I know a lot of people were panning warrior, but I’m waiting to see what it feels like. I don’t think it’s wrong to have some simpler designs too, and for me at least I prefer that a lot of the time.

    Same with Rev, I know people felt like it was a little weaker than others but I think it might be pretty fun. The only thing I was thinking about that one was the spammable main skill should be on 2 or 3, not 5.

    Ranger is probably my top pick out of the whole thing.

    Engie was the weakest for me. I just don’t get how it fits the class fantasy at all. The visuals almost look more like warrior to me, and there’s almost no gadget theme at all.