

I got a lot of mileage off my SD with Steamworld games, and they are very cheap right now : SteamWorld Essentials
And if you’re in the mood for puzzle platformers, the Trine games run beautifully : Trine: Ultimate Collection


I got a lot of mileage off my SD with Steamworld games, and they are very cheap right now : SteamWorld Essentials
And if you’re in the mood for puzzle platformers, the Trine games run beautifully : Trine: Ultimate Collection


I opted into the prod_slim beta and it works as advertised. 22.01 GB on my SSD and the game is running the same as before, as far as I can tell.


I like the enthusiasm, but I’m sure you realize why Jellyfin is more suitable for mainstream use. The pretty web UI, user management, watch tracking and device-specific clients are what makes the software actually useful if you want to serve media to “normal” people.


Re-enabled experimental wake-on-bluetooth support for Steam Deck LCD, including support for LE peripherals
Just tested this with Xbox Series controllers. They are indeed able to wake up my SD LCD now, whereas only Nintendo Switch Pro Controllers (non BLE) used to work before.


I’m one 60 fps performance patch away from returning to AoC !


You should make Jellyfin aware of your reverse-proxy IP address or hostname:
(in my case localhost as the reverse proxy is running on the same machine).
How to send the X-Forwarded-For header depends on your reverse-proxy. In Caddy which I use, it does it by default.


That post looks like an AI-written sloppy ad. Also the github repo has no source code, only executable files. NOT SUSPICIOUS AT ALL.


Interesting on paper, but good luck running games with that setup.
If I understand correctly this basically starts a container which itself spawns a VM running windows. Good for running Minesweeper and probably not much else.


The short answer is: you don’t unfortunately.
You already listed what the options are. The Xbox app and UWP games are not an option on SteamOS, and Windows support is suboptimal. As for Xbox cloud, it’s alright as long as you have a good internet access, which kind of defeats the purpose of a handheld.


Yeah I also like the Hyrule Warriors’ take on musou games but I felt kind of burned by Age of Calamity’s dreadful performance. I ended up not playing that much of it.
Is there any indication that there will be a performance patch for Age of Calamity on Switch 2 ?


Definitely worth it ! Getting rid of the Delta fan high pitch whine certainly made me use my SD more.


You should ask Noctua what they think, they have splendid customer support.
I would keep it as an involuntary art piece.


Announcing your redemption arc before even starting it sounds like a surefire way not to have one.


Play BotW first. A few years down the line, if you ever want more and are able to make time for it, play TotK. One should not play them back to back anyway.


The kickstarter funds being portrayed as enough to fund the game is the scammy part. It is now revealed that it was in fact seed money to convince investors.
It should have been obvious from the start as 100K or 300K is nowhere near “making a high-profile videogame money”.


Shame that it will very likely be needed, but good that a company is willing to step up. The GuliKit Hall effect sticks for Switch served me well since I put them in.


I did exactly that with gulikit hall effect parts 2 years ago. It’s surprisingly easy and indeed fixes drift issues once and for all.


On some trackers you can straight up pay to raise to raise your ratio, or even temporarily “freeleech”. This is all kinds of iffy, flirting with the scummy.


That’s odd, today’s the release of the game on all platforms and they give it away on EGS.
For some background information on this: A year ago or more, we sent Epic an alpha, and they loved it. It was the first time we’d shared and received feedback on the game, so it was quite the morale booster for the team. They have a program where there’s a kind of “game of the week” on the storefront. We were offered to take part in it for modest compensation, which was an exciting prospect for us, as they typically reach quite a large number of players with this. And we want nothing more than to bring our game to as many people as possible. It’s for a very limited time, though.
Game development is a tough business (especially now). We’re hoping to reach a massive audience who will become champions for the game and help it spread through word of mouth, ultimately driving sales.
We hope fans will support us so that we can finance our next title, as our ambition is to build a franchise of truly crazy and ambitious games. 😊 Deliver At All Costs is just the beginning, we have something even crazier in the pipeline, though we’re many years away from that. 🤫
Daniel Nielsen Game Director Far Out Games
chief executive slopfficer ?