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Joined 2 years ago
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Cake day: June 30th, 2023

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  • That’s odd, today’s the release of the game on all platforms and they give it away on EGS.

    Rationale

    For some background information on this: A year ago or more, we sent Epic an alpha, and they loved it. It was the first time we’d shared and received feedback on the game, so it was quite the morale booster for the team. They have a program where there’s a kind of “game of the week” on the storefront. We were offered to take part in it for modest compensation, which was an exciting prospect for us, as they typically reach quite a large number of players with this. And we want nothing more than to bring our game to as many people as possible. It’s for a very limited time, though.

    Game development is a tough business (especially now). We’re hoping to reach a massive audience who will become champions for the game and help it spread through word of mouth, ultimately driving sales.

    We hope fans will support us so that we can finance our next title, as our ambition is to build a franchise of truly crazy and ambitious games. 😊 Deliver At All Costs is just the beginning, we have something even crazier in the pipeline, though we’re many years away from that. 🤫

    Daniel Nielsen Game Director Far Out Games



  • Unfortunately coming from Vermintide 2, I find Darktide to be a step down in most aspects. I went in with my usual coop group at release, expecting this game to last us for hundreds of hours, like VT2 did. We stopped in the tens of hours instead.

    I check in every once in a while, but find no compelling reason to keep playing. The one thing DT has over VT2 is that the combat system is more refined. Other than that… No compelling characters, no storyline to speak of, forgettable locations, randomized shops, bad reward loop, no solo play nor proper bot support, … I could go on.

    They have had to rework so much of DT that they added more actual content to VT2 in the meantime. Now I’m hoping for a VT3 bringing the best of both worlds.


  • Most of the time it’s because client-side anti-cheat is not being well or at all supported on Linux.

    For instance Roblox used to run on Linux through launchers such as Grapejuice or Vinegar. However the devs now explicitely block Roblox player on Linux due to a large quantity of cheaters coming from there according to their stats. Since their actual Linux userbase is minuscule compared to other platforms, they just chose go the easy (and probably financially sane) route.

    As for Fortnite, it’s all about the ROI baby !

    Why is Fortnite still not playable on Steam Deck?

    If we only had a few more programmers. It’s the Linux problem. I love the Steam Deck hardware. Valve has done an amazing job there; I wish they would get to tens of millions of users, at which point it would actually make sense to support it.


  • Don’t get me wrong I love my Steam Deck… But with its mass-market appeal the Switch 2 is going to steamroll over the handheld gaming device market.

    As streamlined as it is, the Steam Deck is sometimes finnicky due to it being a PC (which is an amazing thing for tinker-minded folks). Plus it cannot play some of the most popular PC games on the planet (Fortnite, LoL, Roblox, etc).

    Windows handhelds are even more niche, because dealing with Windows on handhelds… Man that takes some serious dedication.

    I would wager that Nintendo is going to sell at least 20x more units as the whole handheld gaming PCs lineup combined.