Thanks! So VRR works out of the box for you or did you have to do tweaks to get it to work? The answers on the Amazon page are conflicting, with the manufacturer saying VRR is not supported but some users saying it does. Don’t know who to believe.
Thanks! So VRR works out of the box for you or did you have to do tweaks to get it to work? The answers on the Amazon page are conflicting, with the manufacturer saying VRR is not supported but some users saying it does. Don’t know who to believe.
I have the Arctis 7 as well and the default EQ sounds just fine, although I do prefer the Bass Boost. You can run the software inside a Windows VM, passthrough the USB dongle and configure all your settings as well. They get saved into the headset and work just fine in Linux without Linux native software.
Usually yes, but it doesn’t apply to BG3. The vulkan renderer is terribly broken ever since Patch 3.
They borked the Vulkan Renderer somewhere around Patch…3 I think? It used to be so performant, but now it runs only at 40-60fps on my Nvidia 3090 compared to the DX11 renderer which can render at 80-120 T_T
Here’s the adapter I use: https://www.youtube.com/watch?v=-b6w814wXvc
Did you copy the wrong link? This was a random youtube video.
Good to hear that some adapters do work though. The lack of HDMI 2.1 basically prevented me from ever considering AMD, but if there are converters that work that certainly opens up my options.
Yeah, in a Reddit comment, Hector Martin himself said that the memory bandwidth on the Apple SIlicon GPU is so big that any potential performance problems due to TBDR vs IMR are basically insignificant.
…which is a funny fact because I had another Reddit user swear up and down that TBDR was a big problem and that’s why Apple decided not to support Vulkan and instead is forcing everyone to go Metal.
Do they support VRR though? Last I heard that was still an issue with these converters.
A lot of displays don’t support DP unfortunately. I have an LG C2 which is perfect for desktop use and one of the more affordable OLED screens out there, and it does not support DP. The PC monitor equivalent that uses the same panel is made by Asus, but that one has a $600 dollar mark up.
Yeah but none of that means they’re giving up the consumer space. This is all just conjecture.
I’ve heard something about Apple Silicon GPUs being tile-based and not immediate mode, which means the Vulkan API is different compared to regular PCs. How has this been addressed in the Vulkan driver?
Some people have reported that installing the 32-bit version of mesa libva drivers makes it work for them? Might be worth a shot.