Mostly kind chonky weirdo. Gentle nerd freak of the pacific north west. All nation states are vermin.

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Joined 1 year ago
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Cake day: June 24th, 2023

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  • Could you elaborate a little on the design issues?

    From Wikipedia it looks like you roll 3d20 looking for at least two successes, where the TN is a character attribute.

    I find success counting mechanics are much lower cognitive load at the table than adding up mechanics, plus there’s a sensible limit to the number of dice and players will always have the target number written on their character sheet.

    Plus that gives you a fairly clear 4 levels of success which is always easy to interpret as crit/pass/fail/crit fail.

    I personally don’t like using D20s but that core mechanic seems fairly smooth and elegant to me. Where does the physics degree part come in? Too many overly complex subsystems? Weird character creation?