
Just pirate the game. She won’t get a penny and you can play one of the better recent open world games. I’ve never particularly liked Harry Potter, even before the author showed her true colors, but I still enjoyed this game.
Just pirate the game. She won’t get a penny and you can play one of the better recent open world games. I’ve never particularly liked Harry Potter, even before the author showed her true colors, but I still enjoyed this game.
This is perhaps the one game in development right now that could release at any time this year, next year or the year after that and it would still perform incredibly well. It’s pretty dead-set on being the largest entertainment launch in history. In other words: They can give it all the time it needs. The only worry from Rockstar’s and Take 2’s perspective is that they need to coordinate it with the behemoth of a marketing campaign that will be accompanying its release. There won’t be a last-minute delay, but if it needs more time, they need to realize this months ahead. So far, it seems to be on track or else the CEO wouldn’t release statements like these.
Since there is no PC release at launch and since it’s only targeting four different hardware configurations for the time being (both variants of the current-gen PS and Xbox), they don’t need to worry about making it run reliably on a wide variety of systems. Just like every other AAA developer, they are probably cursing Microsoft for releasing the cut-down Xbox Series S, but given what they have achieved in the past with hardware far less powerful, I doubt that Rockstar’s tech wizards will have too much trouble with getting GTA VI to run on this affordable console.
You are right about crunch though. Rockstar is notorious for this, always has been. I hope they’ve learned their lesson by now, realized that all crunch does is make people burn themselves out for worse results, but who knows, given how secretive the firm is.
GTA V and RDR2 weren’t broken upon release, so why assume the worst with this game?
Counterpoint: There are early access games that have been under continuous active development for many years, but are also worth playing in their unfinished state. BeamNG.drive - a highly realistic physics-based driving simulation and sandbox - for example has been available for purchase for almost ten years and since then, it has seen quality updates in regular intervals. While this isn’t the developers’ only revenue stream (they are also making simulation software aimed at professionals), word of mouth and the resulting influx of new players is enough to finance the development.
Yup. One of several reasons why the Shield TV Pro is still the best streaming box. Using a smart TV after having gotten used to this device is painful.
I glued reflective stripes to my drone to make it more visible, for two reasons: Making it easier to see it by me and others so that people would never think I was secretly filming them.
What you’re asking for is a monitor, not a TV. The last TV I’ve seen that is this limited still had a picture tube - and it wasn’t even the last CRT TV I’ve used (we actually had a very late one with HDMI). Regardless of how silly AI features are, there’s a middle ground.
I would strongly suggest downloading the standalone installer and the install files (on a different github, you can see the address when using the web installer), in case this gets taken down, which isn’t exactly unlikely, now that the game isn’t abandonware anymore.
I’m well aware. How does them re-releasing older games make this worse?
How are these things even related?
This model would not exist without the work done by OpenAI though, given that the Chinese company secretly used ChatGPT to train it.
Not really, given the media frenzy surrounding this model.
Unlikely. I tried it with all expansions a few years ago (back when EA released it for free) and loading times were “only” a few minutes.
Did you have a bazillion mods installed? What kind of hardware were you using?
Denuvo on decades-old games, for reasons.
It is worth mentioning that EA themselves gave Sims 2 with all expansions away for free a few years ago. This version is neither difficult to find nor to run. Sims 1 is a bit more temperamental, so there might be some value to this re-release, but I’d wait until they inevitably remove Denuvo in a few months to a year, unless you absolutely have to revisit it right now.
Someone should compare it to the unofficial port (also, known as “Brazil project”, which has been out for a while now) and see which is working more smoothly.
I was looking at 4 and 8TB Seagate drives at various German online retailers a few months ago and there were indeed a few suspiciously cheap ones that could have only been disguised used drives. It irritated me so much, it made me postpone a server expansion.
I’ve never played a Commandos game for some reason, so I couldn’t tell, but I would say it’s about on par with Desperados 1 in terms of gameplay, if perhaps a bit less punishing. Cutscenes and voice acting (at least with the German version I played) are considerably worse however and I have no idea why.
I can confirm that these looked magnificent on a high quality CRT. This was a transitional period, when 3D graphics were not able to deliver the same amount of detail as the best 2D isometric graphics just yet. That said, everyone knew that the clock was ticking, since the advantages of fully 3D graphics were obvious and, unlike today, technological progress happened at breakneck speeds.
I was particularly fond of isometric RTS games back then. I spent the most amount of time with Age of Empires II (of course), but there were many others, like Cossacks (2001) from GSC Gameworld (who would later develop S.T.A.L.K.E.R.), which didn’t look as good as the inspiration, but boasted far larger maps and enormous numbers of units on screen. With American Conquest (2002), they refined the concept and overtook the original version of AoK in terms of visuals, with huge and detailed sprite work, as well as even more insane unit counts that pushed CPUs of the time to their limits. The gameplay was almost on par as well, with quite a bit more depth. It’s ridiculous just how much more sophisticated it is compared to Cossacks, despite there being only 1.5 years between the two. America (2000) is a more obscure title from this era, essentially a Wild West clone of Age of Empires. It’s quite solid, but unremarkable compared to the other games mentioned here.
Another Eastern European series I was fond of was Sudden Strike, set in WW2, as well as its sequel and countless spin-offs and expansions. There’s a model train charm to the detailed visuals, despite the not exactly charming setting. Fiendishly hard and realistic, but for all of its realism, it unfortunately decides to ignore the context of many battles, especially the war crimes that happened around them, which is troubling, since you can also play from the German perspective. Blitzkrieg (2005) is quite similar in terms of gameplay, although with a more sophisticated engine that blends 2D and 3D elements. However, when the groundbreaking Codename Panzers with its amazing fully 3D graphics and tight (if unrealistic) gameplay and mission design came out in 2004, all of these more technologically conservative WW2 RTS games instantly felt outdated, even though it came out right in the middle of them. They still had their value though, since Codename Panzers wasn’t trying to replace them in terms of gameplay, focusing on decision making instead of simulation.
Similarly, Desperados 2 (2006) made the first game feel a century old. From the same camera distance as the first game, it both looked far better than the original and had the advantage of dynamic lighting, more fluidity and a freely rotatable camera. Up close it was a bit blocky, but this was to be expected back then.
Many of the titles mentioned above can be rather troublesome on modern systems, so I highly recommend checking out their pages on the PCGamingWiki, which is a truly invaluable resource.
I didn’t have this impression, but maybe the dry German dialogue doesn’t translate well into English.
Because it’s designed by a genocidal imperialist regime and intended to increase its global influence. It’s a heavily censored model that spreads Chinese government propaganda and distorts the truth.
It can mean that, but it’s also possible that he already had psychological issues. While the entire thing stinks and my first instinct is to assume foul play as well, it’s still important not to jump to conclusions. The reason is simple: If there’s a real case of corporate murder, then people will take it less seriously due to past conspiracy theories.