This happened to me when playing Hades a few years ago, choosing DirectX was faster and more stable than Vulkan when using Proton.
This happened to me when playing Hades a few years ago, choosing DirectX was faster and more stable than Vulkan when using Proton.
It definitely works if you are willing to tinker but we are a low priority and anything that breaks takes a long time to fix. There’s even another project called Envision which runs better than SteamVR but isn’t as easy to use yet.
Wow that was very cumbersome, this seems like a great update.
I don’t have a PS5 but how was it before?
Adding that extra file that takes care of everything related for anti cheat must be quite difficult for such a small team. /s
You could get any headset and attach a modmic to it, it opens up a lot more options.
In games where combat uses the bumpers a lot I bind the back buttons to that. For the rest of the games it depends on the what I find annoying to do repeatedly and end up mapping that to a back paddle.
For example on Breath of the Wild the back paddle was run which allowed me to run with one hand.
I’ve had the opposite experience, Steam Link app loses packets frequently and Moonlight works so smooth that you barely notice it’s streaming. I’m running Linux under Wayland so that could definitely be a factor.
I recently learned about Sysrq + f to kill running processes making the computer hang. Before finding about this I had to manually restart the PC via power button. I wonder if KDE should make it easier to enable this feature considering they have something to kill processes already but it’s less powerful than Sysrq.
I fixed this by deleting Windows.