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I think some people set speed run records on the steam deck. Obviously, the number of pixels is lower and the processor isn’t as powerful as a desktop, so a megafactory might not work well, but should be fine for tinkering with a design.
I think some people set speed run records on the steam deck. Obviously, the number of pixels is lower and the processor isn’t as powerful as a desktop, so a megafactory might not work well, but should be fine for tinkering with a design.
There are a few games that you might miss out on with this method. Some devs (it’s not many) list their games at what they think is a fair forever price and will not ever offer the game at a reduced price. Again, this isn’t a lot of devs, but one notable one is Wube, makers of Factorio.
I generally agree with your method, mostly because I have a large enough backlog to be able to wait for sales, but it is also worth doing research on some devs to see if a sale will ever happen.
The section with the burning buildings and the big guy in the middle of the court yard just past the shallow water?
If that’s the section you mean, then you can safely come back after progressing the main line a little more. Getting the axe and the beating the guy on the horse are good pre-requisites. That will align the difficulty to be more consistent with the main line path.
That’s just how numbers work. Those aren’t exponential increases, they are proportional. 30% will always be 30%.
There’s no benefit to sensationalizing the math.
We’re currently in the information age, which is due to silicon. In a few hundred years, this time may reasonably be called the silicon age. Society has only recently transferred to the silicon age from the previous iron age. If we don’t cause a total collapse of our society, then we will be in the silicon age for a few hundred more years, and that will likely include space colonization.
The space age you’re referring to is likely the 60s, when space exploration was beginning. A decade or two isn’t long enough to be considered an age.
That’s why we name our ages after the materials within. Material science is the foundation for almost all other physical sciences.
Yeah, good idea. This game take up a lot of time because it is amazing and there’s soooo much to do.
If you like the dopamine hit from making something better, or fixing problems with a system, then you’ll love this game.
I think there may also be a demo, but I don’t know if that works on the steam deck. That’s totally worth checking out, but set aside 4-8 hours for the first time you play it and I recommend setting an alarm to remind yourself to eat.