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Joined 2 years ago
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Cake day: June 6th, 2023

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  • So I’m in my 30s and from the UK so maybe not the most relevant person to get this sort of advice from.

    It sounds like you’re not in love anymore and have very little in common. If you have no strong reasons to stay together (financial, children, housing etc) then you could have an amicable divorce and maybe gain some more freedom to explore and enjoy yourself.



  • I loved act 1. I really enjoyed the horror elements. Using the pliers and the knife for the first time was brutal. The meta puzzles were just right for me and I enjoyed finding out about more of the layers and the characters.

    Act two was interesting, I enjoyed meeting the other characters there was just enough puzzles and challenge and change up to be interesting.

    Act 3 I found frustrating, the robot world game and the away from the table elements I found dull it didn’t do anything different particularly with the game mechanics. And whilst I enjoyed the real world aspects it irritated me that I had to watch 40 minutes of YouTube to find out the “true” ending which was really quite underwhelming. I kinda wish I hadn’t bothered and just left it with the goodbye boss fights.

    I really don’t know how I feel about the game as a whole. I enjoyed parts, the first act was one of the best games I’ve ever played. The rest dragged on a bit.





  • Blades is far and away my favourite game system so far.

    It does a bit of everything you mentioned.

    So the set up included in the book is good, basically:

    Here’s a few factions and you are on a job for one of them to steal something from the other (change based on your players crew, ie kill someone or purchase drugs). After they finish the job you do a couple steps for:

    Heat - how much fallout they get from the law. Has consequences like allies getting locked up or interrogated. Or the popo kicking down the door to your hideout.

    Downtime - where players pursue goals and recover. Leads to crazy projects like making flamethrowers or summoning demons.

    Faction - decide as GM which factions are affected and adjust relations with the crew appropriately. Leads to reactions from factions, favours and retribution. Job offers or threats.

    As every action the players take is working against at least 1 faction and likely benefits at least 1 more the game really easily writes itself. With like 5-15 minutes of thinking pre session about likely next steps and a few random names I could improv everything I needed.

    The GM advice included is great and the world building is fab, the steampunk haunted setting is awesome.

    I’ve also said far too much without mentioning the flashback mechanic - you skip the whole prep stage of jobs and go straight into the opening scene, then at any point the players can spend stress to flashback and set up a cool move: hide some useful gear, arrange the servant to leave the window open, Etc. The possibilities are endless and it keeps the game moving really well.


  • Check out Blades in the Dark and Spire the City must fall.

    I’m blades you pay an upcoming gang of criminals in a haunted Victorian steampunk city where every inch is owned/claimed by another gang so everything you do either pleases or upsets somebody. Definitely has the struggle to survive in a hostile world feel. Blades is one of my favourite game systems to run. It’s soo easy for the GM I basically never needed to prep.

    In Spire you play a group of rebel or terrorist dark elves fighting against the oppressive high elf regimen. The world building is really detailed maybe a bit too much in some places. I really enjoyed running it though.


  • So it seems this post is mostly about your love of watching videos of games and why don’t more people do that.

    There are a few games I want to play but haven’t. I don’t generally enjoy watching other people play games, for me the fun is in the experience. The choices I make and the systems mastery I gain. Video games are active entertainment, a video is useful to see if I might like a game or to say watch the alternate endings but spending 40 hours watching

    I watch a lets play with commentary from Pete Complete playing Rimworld because it’s basically a story generator and it’s a really good bit of passive entertainment. But it is not the same as playing the game, I’m invested in the characters which develop but not to the same extent as when I play Rimworld myself.








  • I guess the assassin’s creed games mostly fit your criteria. The plot largely takes place in the past so has already happened and is effectively fixed. The current day plot moves at a glacial pace for most of the first 3 games but does have some development gradually to something bigger.

    Can’t really speak for the meta/ modern day plot of the later games as I stopped playing them.

    There is at least 1 metal gear game where the premise is it’s a training simulation. I don’t remember the title, I think it’s a spin off of MGS2.