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It also means avoiding any future craziness in the name of “anti-cheating” from both Microsoft and publishers. It’s bad enough that publishers are forcing kernel-level access now, but once there’s a workaround for those applications, what’s the next step?
To be fair, half of the AAA gaming industry is all about trying to clone the latest successful game with a new coat of paint. Maybe using AI to make these clones will mean that the talented people behind the scenes are free to explore other ideas instead.
Of course in reality, it just means that the largest publishers will lay off a whole lot of people and keep churning out these uninspired games in the name of corporate profits, but it’s nice to dream sometimes.