Proton:

  • Update wine to latest bleeding edge
  • Update dxvk to latest git
  • Update vkd3d-proton to latest git
  • Update dxvk-nvapi to latest git
  • Import upstream proton changes
  • Update mono to 9.3.0
  • Rebase wine-staging

Protonfixes:

  • Added god of war ragnarok SteamDeck=1 workaround (thanks UserNamesAreNotMyThing)
  • Added Star Citizen libcuda nvidia fix (thanks ProjectSynchro)
  • Added fix for Plain Site (thanks iodream)
  • Added fix for Worms: Blast (thanks iodream)
  • Remove deprecated Sleeping Dogs: DE fix
  • winetricks now built from source
  • Elden Ring fix updated (thanks UserNamesAreNotMyThing)
  • Mactan@lemmy.ml
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    3 months ago

    that libcuda one is real silly, cuda reserves a specific vram range for itself and eventually games will be wanting to allocate more and will overlap it like this