Made the kinda constellation animation you see sometimes in the backgrounds of things.
(surprisingly easy on resources given the O(n2) complexity
what’s the little rain simulation you’ve got in your terminal? :D
Its this one: https://github.com/k-blo/rainfall c:
thank you!! _
very nice. I would very much love to know how you did that :)
thank you! seems someone else already tagged you, but here’s the link to source just in case: https://codeberg.org/aketawi-study/rust-constellation-bgr/
The basic idea is that I spawn a bunch of nodes with rando m velocitins and check the distance between each other at every frame. If the distance is within a certain radius, draw a line.
To display it in the background I just have a script that launches it on startup, and a couple of rules in AwesomeWM and picom to make it transparent, unfocusable and borderless
Looking awesome. Thank you for your time and the explanation
I would love to know as well!
sending a notification to you just in case, explanation in the neighbor comment :v
Thank you!
Very pleasant.
You can also run open-source, light-weight demoscenes btw, although some of them run purely on TTY.