mr_MADAFAKA@lemmy.ml to Steam@lemmy.ml · 2 months agoSteam has now reached 38 million concurrent userslemmy.mlexternal-linkmessage-square75fedilinkarrow-up10arrow-down10
arrow-up10arrow-down1external-linkSteam has now reached 38 million concurrent userslemmy.mlmr_MADAFAKA@lemmy.ml to Steam@lemmy.ml · 2 months agomessage-square75fedilink
minus-squareDudewitbow@lemmy.ziplinkfedilinkarrow-up0·edit-22 months agobecause they didnt learn, in order to make more profit per sale on your platform, you either: make a platform consumer friendly enough that people are willing to use it (the part that is most important) or make a game thats “good enough” that people will use your platform as a service (e.g Riot) EA and Ubisoft (mostly) failed at both, with both hanging on a thread (Apex for EA, R6S for Ubisoft)
because they didnt learn, in order to make more profit per sale on your platform, you either:
make a platform consumer friendly enough that people are willing to use it (the part that is most important)
or
make a game thats “good enough” that people will use your platform as a service (e.g Riot)
EA and Ubisoft (mostly) failed at both, with both hanging on a thread (Apex for EA, R6S for Ubisoft)