Dragonmount Press proudly announces the upcoming crowdfunding campaign for Zombie Road RPG, a groundbreaking tabletop role-playing game set in a post-apocalyptic world. The campaign will launch on Gamefound on September 10, 2024, at 3:00 PM CET.
Zombie Road RPG introduces several innovative features to the tabletop role-playing genre:
- Players assume their own identities rather than fictional characters.
- Gameplay is set in the players’ real-world locations, reimagined post-apocalypse.
- The game focuses on quick, one-shot adventures instead of extended campaigns.
- A streamlined ruleset provides accessibility for newcomers while offering depth for experienced players.
https://www.youtube.com/watch?v=6LRopu2PLX8
Set more than a decade after societal collapse, Zombie Road RPG tasks players with escorting an immune individual through dangerous territories to a laboratory developing an antibody. The game incorporates unique mechanics such as a special d6 system, an endurance feature for recovering from failed rolls, and a “strigula” collection system.
Early supporters will receive exclusive benefits:
- Followers joining before September 10 will receive a free adventure module based on David A. Simpson’s Zombie Road novel series.
- The first 48-hour supporters will receive an early bird package including a DIY game master board and additional game materials such as a set of unique items and several random tables.
The crowdfunding campaign will offer various support tiers, including digital and print editions, a special edition supporting WWF Hungary Foundation, and a deluxe version featuring an exclusive cover art by renowned Hungarian comic artist Krisztián Tuli.
For more information or to sign up for updates, visit: https://gamefound.com/en/projects/dragonmount-press/zombieroadrpg
- Players assume their own identities rather than fictional characters.
- Gameplay is set in the players’ real-world locations, reimagined post-apocalypse.
Sounds like a neat idea. The self-insert aspect is interesting, but I wonder if it would limit the kinds of stories you could tell. How is character creation handled? Is it considered mandatory to create a character based on yourself, or is it simply a fun suggestion?
Also, how does the “gameplay is set in the player’s real world locations” thing work? Does that mean it’s harder to play online with people who are far apart? Does the game balance change if played by a group in a rural/urban/suburban/industrial environment? Or is it again simply a fun suggestion? These sound like neat ideas for making the game seem more unique and immersive, but I’m having trouble imagining how they would actually work in a way that would stay fun to play over and over again.