• Voroxpete@sh.itjust.works
    link
    fedilink
    arrow-up
    0
    ·
    4 months ago

    The second one is definitely me. I’ve had so many players cry during games that I’ve lost track.

    To be clear, always the good “This moment really emotionally resonated with me” kind of tears. I do very narrative heavy games, and I like to really crank the drama to 11.

    • MonkeMischief@lemmy.today
      link
      fedilink
      arrow-up
      0
      ·
      edit-2
      4 months ago

      Not gonna lie I kinda respect people who can do that. I, the forever-GM, am also always “the funny one” and didn’t really grow up with positive associations with expressing “deep, moving, dramatic, or sorrowful” emotions.

      If I made people sniffly at my table I’m afraid I’d get concerned and everyone would feel awkward. Or maybe I’d feel the most awkward and feel forced to make something goofy happen like a Marvel movie writer lol.

      If I got wrapped up in it and made myself emotional? Ahh! It’s like that “I showed up to school/work with no pants” nightmare!

      But that’s like, human, right? Being moved by stories. I worry I won’t be able to tell impactful tales with depth beyond “beer, pretzels, and Monty Python jokes” unless I can get get past that personal block. =\

      TL;DR: Anyway, not afraid to go dramatic and your players keep coming back. That’s really fascinating and I genuinely mean that. Power to you!