So I went ahead and converted it into a much more janky izzet deck that gifts my playgroup symmetrical damage triggers so that even when I die, the game continues its downward spiral.
I’m still looking for cards to help me cast stuff both from not my hand, and not on my turn to maximize my commanders potential. Any suggestions are welcome.
I will not claim it’s a good deck for winning, but I do always have a good time playing it.