• AwkwardLookMonkeyPuppet@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    4 months ago

    Astrophysicists do have quick save and load. They run a bajillion simulations, calculations, and scenarios before they ever touch a single bolt. You’re not doing that in your game, nor is it likely that you’re an astrophysicist. Some of the most highly competent people in the world work on these projects, and they plan for decades before they launch a mission. Yes, shit happens, but the chances are pretty high that they already accounted for any shit that could happen.

    We successfully sent people to the moon and back when the most powerful computers in the world filled an entire room, and were literally millions of times less powerful than the phone I’m writing this on. Material science and manufacturing processes are also considerably more advanced now.

    Putting a person on Mars will certainly be a daunting challenge, but I don’t think it’s one that is insurmountable. The biggest challenge is the fact that they operate on shoestring budgets compared to other major industries. Musk won’t have anything to do with the actual real planning of a Mars mission. As a matter of fact, Space X has an entire department that is dedicated to keeping him away from projects.

    PS: what’s that game called? I want to play it!

    • Naz@sh.itjust.works
      link
      fedilink
      arrow-up
      0
      ·
      4 months ago

      It’s:

      Take on Mars (VorpX) And Surviving Mars (Unreal Engine VR Hooks Mod)

      They are both quite buggy and made by tiny teams because spaceflight/exoplanet simulation is a niche genre (See: No Man’s Sky for an example of a popular arcade-like simulator)

      I’d offer you some tips on how to approach your first Mars mission, but given that I’m likely not an astrophysicist, I’ll let you figure that part out on your own :P