I'd like to report a bug in the current version (including latest beta, and all previous versions of the past few months) of SteamVR related to timing incompatibilities with AMD 7000 series GPUs (7900 XTX w/ Vive Pro 1 in my case). This appears to be similar to a bug that was fixed for NVIDIA 4000 series cards as well, specifically in this update: https://store.steampowered.com/news/app/250820/view/3666530992740504707 (Beta 1.25.4).
If you can just add a 7ms delay without noticing it as the solution suggests, latency doesn’t sound that stringent. What the problem sounds to me like is that the headset doesn’t support vrr so frames have to wait a whole frame time if they miss their window, and steamvr doesn’t realise that’s happening. Which wouldn’t be a problem if this was managed by the driver instead
If you can just add a 7ms delay without noticing it as the solution suggests, latency doesn’t sound that stringent. What the problem sounds to me like is that the headset doesn’t support vrr so frames have to wait a whole frame time if they miss their window, and steamvr doesn’t realise that’s happening. Which wouldn’t be a problem if this was managed by the driver instead
Yes headsets don’t support VRR which is why it’s so crucial to get the timing right