For the uninitiated, crouch jumping is a mechanic where you can increase the height of ledges you are able to jump on by holding crouch after jumping, like a simulation of pulling your legs up in real life.
I never really thought much about it growing up, some games had it, some didn’t, but it always felt natural/intuitive, and today I feel like it is a way to increase the ceiling of player movement by a simple combination of two existing movements.
However I’ve heard that some people dislike it, and some actively hate it. Some of the arguments I’ve heard is that if a player needs to be able to get somewhere, then ledges should be lower and not gated, and that the whole mechanic is useless and just introduces an extra button press for no reason.
I can see the merit in some points, and others I feel like are nitpicky, but I’m interested in broadly knowing how Lemmy feels about it.
I thought crouch jumping was when you crouch first then jump so your jump is more explosive, thus gaining more height.
I’ve never played a game with the crouch jump you’re describing but that sounds awkward.
What games use crouch jumping like that? I thought that had to be wrong, but apparently in CS:GO you can just barely clear higher objects if you crouch and then immediately jump.
It might sound awkward, but IMO it is very intuitive, if you imagine crouching as bending the legs instead of going down.
Like someone else mentioned above, Mario 64 is the one I had in mind. I can’t recall any others at the top of my head.
Some fighting games. One Must Fall, for example.
Dude, Half-Life’s own long-jump module worked like that.
Super Mario Bros 2 did the one you’re talking about. I think Mario 64 onwards as well. However, the one OP is talking about is common in Half-Life.
Yeah I think I’ve heard of mechanics where you can crouch to “charge” a jump, but not like, jumping while in the crouch interpolated state.