Stamets@lemmy.dbzer0.com to People Twitter@sh.itjust.works · 7 days agoWhy so unnecessary?lemmy.dbzer0.comimagemessage-square159linkfedilinkarrow-up11arrow-down10
arrow-up11arrow-down1imageWhy so unnecessary?lemmy.dbzer0.comStamets@lemmy.dbzer0.com to People Twitter@sh.itjust.works · 7 days agomessage-square159linkfedilink
minus-squaretiramichu@sh.itjust.workslinkfedilinkarrow-up0·6 days agoIt’s definitely a genre thing. Sim games, platformers, management games, multiplayer shooters etc very rarely bring it into the equation because in those games then either: A) There’s no named protagonist at all B) The protagonist is ‘You’ so as little as possible is depicted about them to be unobtrusive C) The protagonist notionally exists and has a name and depiction, yet they are so irrelevant to the story that no details about them are provided. Narrative-driven games are a totally different beast.
minus-squareDerpgon@programming.devlinkfedilinkarrow-up0·6 days agoBro playing Gear Simulator wondering why gears don’t have names, feelings, gender, or sexual preference.
It’s definitely a genre thing.
Sim games, platformers, management games, multiplayer shooters etc very rarely bring it into the equation because in those games then either:
A) There’s no named protagonist at all
B) The protagonist is ‘You’ so as little as possible is depicted about them to be unobtrusive
C) The protagonist notionally exists and has a name and depiction, yet they are so irrelevant to the story that no details about them are provided.
Narrative-driven games are a totally different beast.
Bro playing Gear Simulator wondering why gears don’t have names, feelings, gender, or sexual preference.