glizzyguzzler@lemmy.blahaj.zone to 196@lemmy.blahaj.zone · 1 year agopriorities rulelemmy.blahaj.zoneexternal-linkmessage-square50linkfedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkpriorities rulelemmy.blahaj.zoneglizzyguzzler@lemmy.blahaj.zone to 196@lemmy.blahaj.zone · 1 year agomessage-square50linkfedilink
minus-squaremindbleach@sh.itjust.workslinkfedilinkarrow-up0·1 year agoIt could’ve done a lot rounder. N64 fillrate was hurt more by overdraw than polycount. Not that you’d see the difference through its blurry-ass video output.
It could’ve done a lot rounder. N64 fillrate was hurt more by overdraw than polycount.
Not that you’d see the difference through its blurry-ass video output.