Interesting thoughts about how to define success for video games in today’s market, particularly for those using early access. Lots of respect for Hooded Horse’s CEO, Tim Bender, he says all the right things and seems genuine.
He describes van Lierop’s post as “exactly the kind of distorted endless growth/burden of expectations/line must go up perspective that causes so much trouble in the games industry”. He’s also unconcerned by Manor Lords falling behind its initial vast popularity, poking fun at “the apparently dark reality that some people, after enjoying their purchase of a premium, single-player title, might decide to go on and play another game (The horror! The horror!).”
Headline is a little melodramatic though.
Early access doesn’t necessarily mean bad. 2 of my favourite games this year have been Core Keeper and Timberborn. Both early access, got more than 100 hours in both and I’m definitely not halfway through either. They’re great as they are and updates are coming to improve them. I do agree though you have to be vary wary of what game you choose to support, I have been burned before by a developer that took the money and ran. Fuck you Code{}atch, I’ll never forgive you.
I was going to bring up Core Keeper! Satisfactory is another game that made great use of Early Access