Gemini24601@lemmy.world to 196@lemmy.blahaj.zone · 6 months ago40 Kilobyte Rulelemmy.worldexternal-linkmessage-square33fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-link40 Kilobyte Rulelemmy.worldGemini24601@lemmy.world to 196@lemmy.blahaj.zone · 6 months agomessage-square33fedilink
minus-squareTyfud@lemmy.worldlinkfedilinkarrow-up0·edit-26 months agoAlso, the jpeg is going to store each pixel as a 8bit x3, Rgb (255 *3), color pallette for the color code, whereas the nes was limited to only 56 colors.
minus-squareferret@sh.itjust.workslinkfedilinkEnglisharrow-up0·6 months agoAlso, this jpeg has multiple pixels where there would only be one pixel on the nes
minus-squaregramathy@lemmy.mllinkfedilinkarrow-up0·6 months agoMore: that palette was hard coded and the actual in use palettes were even smaller subsets of the system palette to reduce memory demand
Also, the jpeg is going to store each pixel as a 8bit x3, Rgb (255 *3), color pallette for the color code, whereas the nes was limited to only 56 colors.
Also, this jpeg has multiple pixels where there would only be one pixel on the nes
More: that palette was hard coded and the actual in use palettes were even smaller subsets of the system palette to reduce memory demand