• paultimate14@lemmy.world
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    3 days ago

    the regulation solution here is to fine or break up Steam so that other players can compete with them

    I think that’s our fundamental misunderstanding here, because that’s not the regulatory solution I had in mind. I would look to other heavily regulated (or even nationalized) monopolies. Forcing Valve to split Steam up into either competing horizontal segments or disparate vertical segments would only make the service worse for the consumer AND the publishers (maybe you could make stronger arguments for some segments than others maybe hardware and game development could be split off from the store with little impact, but I don’t see the benefit there).

    If you break the store up into competing units… Then what? Eventually one beats out the others and we are right back to where we started. Or worse, an equilibrium is reached between a small handful creating an oligopoly, like we see in so many other industries today.

    Instead, I would leave Steam mostly as a single entity, subject to regulation about how it conducts business. From pricing to what it does with user data, to making sure that quasi competitors like Amazon, Xbox, PlayStation, and Nintendo are all able to have fair access to distribute their games on the platform too. Create a regulatory board in charge of effectively managing the monopoly.

    This whole “just add more competition” has led to a dystopian capitalist hellscape. It doesn’t work for more than a couple decades before the government needs to step in anyways.

    • MudMan@fedia.io
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      3 days ago

      What regulation determines how a videogame storefront operates?

      I mean, I’m all for managed markets, but that’s absurd. In no world is there a nationalized videogame outlet, in no world is there fine grain regulation telling Steam what percentage of a cut they can take. That not a realistic outcome. If you were putting things on a gradient of necessity for a nationally managed monopoly “videogame digital distribution” would be at the very bottom of that list.

      What is a realistic outcome is having some number of competitors providing competing feature sets to users and deals to game makers. Regulation needs to be in place for data management, for safety, for customer rights. But for everything else that’s nowhere near a reasonable outcome.