Everything except making a store people wanted to use? Ethan Evans, who was previously Vice President of Prime Gaming at Amazon, has a short retrospective of trying to take on Steam.
Steam does set the prices, in that they use their dominant position to force the best price always being on Steam, whether it’s 5 bucks or 100. This is pretty well established in recent lawsuits, whether US courts end up deciding that Steam is doing so legally or not.
In any case, I don’t care about price pressure. Games are way too cheap as it is (partially thanks to Steam leaning hard on seasonal sales developers and publishers can’t afford to ignore, incidentally).
The stuff that does bother me is Steam telling developers and publishers what to do, what the consequences of not doing it will be and how much of their money they will take afterwards with no recourse. I’ve seen them do this with my faceholes.
So yes, Steam has a dominant position that harms competition and yes, they do leverage it to do harm. Not to end users, where they’re still competing with consoles and effectively with Microsoft, but certainly on the developer marketplace where content creators can’t afford to not be in the platform.
Steam uses a Uberified UGC gig economy system on PC game devs where it sets the rules because there’s no alternative. And that’s bad. More competition makes that less sustainable. And that’s good.
Steam does set the prices, in that they use their dominant position to force the best price always being on Steam, whether it’s 5 bucks or 100. This is pretty well established in recent lawsuits
Source? All I can find is lawsuits about the 30% cut, none about forcing the same price on steam as elsewhere.
Normally I tell people to do their own googling, but man, this is woefully underreported. For some reason when this came out the press latched on to some of the emails containing Valve employees trolling Tim Sweeney behind the scenes and that leak about how many employees they had and they barely mentioned this.
I don’t know if there’s some reason for it, but I saw it get reported in real time when it came out and the sources that remain online seem to be legit. It’s not particularly surprising, either. Valve is not particularly shy about giving developers marching orders in general.
That’s a poor take, steam doesn’t set the prices. They take a cut, sure, but so does every store. The dev/publisher sets the price.
Games aren’t too cheap, again the publishers set the price and I’m sure there’s plenty of research that goes into that.
Im not sure what you think steam are telling publishers to do? The only rules I’m familiar with are the consumer protection rules, and the not selling a steam key cheaper than they’re selling the game on steam.
I’m not sure what part of what you’ve mentioned is therefore a harm to the publishers? Where publishers sell their games for maximum sales is going to be based on where the users are. If another company wanted to change this then they need to focus on what makes the consumer go there. Epics idea to lock publishers into their store with big wads of cash is what is actually harmful to the pc market (and didn’t work anyway).
As others have pointed out, competition here is usually dictated by shareholders which means the end user is exploited for maximum profit. One of the reason steam is so successful is that they don’t have this problem.
No, Steam will outright tell you they’ll delist you (or at least keep you from placement) if you offer a sale on a different store and don’t match it on Steam. Emails saying as much outright were released on the last round of antitrust lawsuits for this exact reason.
Games are too cheap. There is, in fact, plenty of research to show that.
Steam is telling devs of all sizes to do a bunch of things. When it’s something they like to advertise it typically gets coverage, like tweaks to Early Access info or other consumer-friendly stuff. When it’s more controversial less so, like telling indie devs to invest on localizing to Chinese to go with Valve’s China expansion plans or risk worse store placement.
I never once mentioned Epic. I am flabbergasted by how this Cult of the Gaben devolved into a weird console wars rehash between Epic and Steam. They’re both big corporations, neither is your friend, both have valid strategies to get your business. Stop it.
Competition would have a hard time being dictated by shareholders given that at least two of the top contenders in the space are privately owned. Because, since that’s your focus, yes, Epic is privately owned as well. Incidentally, GOG is one that is publicly owned and they are arguably the most pro-consumer player in this space.
I am not surprised at Steam having maneuvered its PR to position this way, but it’s always a bit shocking how well they did it without a ton of traditional marketing involved. I don’t think they’re a bad service or a particularly terrible company, but much like Nintendo the are a major tech corporation that works like a major tech corporation and you forget that at your peril, especially as a developer.
They are certainly a good argument for how public ownership doesn’t maximize value, because Steam is ridiculously undervalued by typical business analysts and they have maintained that status quo for many years and turned it into a sizeable yacht fleet. If anyhthing, Amazon guy’s surprise surprises me.
I’m not a native English speaker.
Steam does set the prices, in that they use their dominant position to force the best price always being on Steam, whether it’s 5 bucks or 100. This is pretty well established in recent lawsuits, whether US courts end up deciding that Steam is doing so legally or not.
In any case, I don’t care about price pressure. Games are way too cheap as it is (partially thanks to Steam leaning hard on seasonal sales developers and publishers can’t afford to ignore, incidentally).
The stuff that does bother me is Steam telling developers and publishers what to do, what the consequences of not doing it will be and how much of their money they will take afterwards with no recourse. I’ve seen them do this with my faceholes.
So yes, Steam has a dominant position that harms competition and yes, they do leverage it to do harm. Not to end users, where they’re still competing with consoles and effectively with Microsoft, but certainly on the developer marketplace where content creators can’t afford to not be in the platform.
Steam uses a Uberified UGC gig economy system on PC game devs where it sets the rules because there’s no alternative. And that’s bad. More competition makes that less sustainable. And that’s good.
Source? All I can find is lawsuits about the 30% cut, none about forcing the same price on steam as elsewhere.
Normally I tell people to do their own googling, but man, this is woefully underreported. For some reason when this came out the press latched on to some of the emails containing Valve employees trolling Tim Sweeney behind the scenes and that leak about how many employees they had and they barely mentioned this.
https://substackcdn.com/image/fetch/w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F778bbf05-f937-4f50-a8a5-90de4185172e_1000x677.jpeg
https://drive.google.com/file/d/1bwajZMNAof74mSNRMcTAVlF8m0fplHkA/view
I don’t know if there’s some reason for it, but I saw it get reported in real time when it came out and the sources that remain online seem to be legit. It’s not particularly surprising, either. Valve is not particularly shy about giving developers marching orders in general.
Thank you. I did search myself but like I said, different lawsuits kept popping up.
That’s a poor take, steam doesn’t set the prices. They take a cut, sure, but so does every store. The dev/publisher sets the price.
Games aren’t too cheap, again the publishers set the price and I’m sure there’s plenty of research that goes into that.
Im not sure what you think steam are telling publishers to do? The only rules I’m familiar with are the consumer protection rules, and the not selling a steam key cheaper than they’re selling the game on steam.
I’m not sure what part of what you’ve mentioned is therefore a harm to the publishers? Where publishers sell their games for maximum sales is going to be based on where the users are. If another company wanted to change this then they need to focus on what makes the consumer go there. Epics idea to lock publishers into their store with big wads of cash is what is actually harmful to the pc market (and didn’t work anyway).
As others have pointed out, competition here is usually dictated by shareholders which means the end user is exploited for maximum profit. One of the reason steam is so successful is that they don’t have this problem.
No, Steam will outright tell you they’ll delist you (or at least keep you from placement) if you offer a sale on a different store and don’t match it on Steam. Emails saying as much outright were released on the last round of antitrust lawsuits for this exact reason.
Games are too cheap. There is, in fact, plenty of research to show that.
Steam is telling devs of all sizes to do a bunch of things. When it’s something they like to advertise it typically gets coverage, like tweaks to Early Access info or other consumer-friendly stuff. When it’s more controversial less so, like telling indie devs to invest on localizing to Chinese to go with Valve’s China expansion plans or risk worse store placement.
I never once mentioned Epic. I am flabbergasted by how this Cult of the Gaben devolved into a weird console wars rehash between Epic and Steam. They’re both big corporations, neither is your friend, both have valid strategies to get your business. Stop it.
Competition would have a hard time being dictated by shareholders given that at least two of the top contenders in the space are privately owned. Because, since that’s your focus, yes, Epic is privately owned as well. Incidentally, GOG is one that is publicly owned and they are arguably the most pro-consumer player in this space.
I am not surprised at Steam having maneuvered its PR to position this way, but it’s always a bit shocking how well they did it without a ton of traditional marketing involved. I don’t think they’re a bad service or a particularly terrible company, but much like Nintendo the are a major tech corporation that works like a major tech corporation and you forget that at your peril, especially as a developer.
They are certainly a good argument for how public ownership doesn’t maximize value, because Steam is ridiculously undervalued by typical business analysts and they have maintained that status quo for many years and turned it into a sizeable yacht fleet. If anyhthing, Amazon guy’s surprise surprises me.