Tux@lemmy.world to Memes@lemmy.ml · edit-211 hours agoSoftware: Then vs Nowlemmy.worldexternal-linkmessage-square35fedilinkarrow-up10arrow-down10file-text
arrow-up10arrow-down1external-linkSoftware: Then vs Nowlemmy.worldTux@lemmy.world to Memes@lemmy.ml · edit-211 hours agomessage-square35fedilinkfile-text
minus-squareMoonMelon@lemmy.mllinkfedilinkEnglisharrow-up0·8 hours agoHigh res textures (especially normal maps) and higher quality/coverage audio really made game sizes take off. Unreal’s new “Nanite” tech, where models can have literally billions of polygons, actually reduces game size because no normal maps.
High res textures (especially normal maps) and higher quality/coverage audio really made game sizes take off. Unreal’s new “Nanite” tech, where models can have literally billions of polygons, actually reduces game size because no normal maps.