Tiime@lemmy.ml to Programmer Humor@lemmy.ml · 2 months agoDesigners cry quietlylemmy.mlexternal-linkmessage-square68fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkDesigners cry quietlylemmy.mlTiime@lemmy.ml to Programmer Humor@lemmy.ml · 2 months agomessage-square68fedilink
minus-squareRouthinator@startrek.websitelinkfedilinkEnglisharrow-up0·2 months agoDesigners need to wake up and realize their job is to understand what the user wants not what they saw in a wet dream.
minus-squareSkyeStarfall@lemmy.blahaj.zonelinkfedilinkarrow-up0·2 months agoNot a universal rule, however. Theres the whole concept of “optimizing yourself out of the fun” and what not in video games. Or the hardships being part of what makes a game fulfilling. It depends on what your goal is
Designers need to wake up and realize their job is to understand what the user wants not what they saw in a wet dream.
Wake up Nee-Oh!
Not a universal rule, however. Theres the whole concept of “optimizing yourself out of the fun” and what not in video games. Or the hardships being part of what makes a game fulfilling. It depends on what your goal is