A self-described "spiritual succesor" to RPG Disco Elysium is in the works at new studio Longdue - though not everyone that worked on the original is involved.
Kurvitz created the entire Elysium universe. He wrote Sacred and Terrible Air and fleshed out the world through pen-and-paper RPGs. He and Rostov were demoted and then fired following a hostile takeover of the development studio.
Then you are not the target audience. Disco Elysium didn’t need to be anything more than what it was: an interactive novel where the narrative reveals itself through your actions. Other gameplay systems, like crafting, combat, or survival, would have detracted from the experience. Asking for more is asking for a different game.
What about the skill dialogues? Having the world revealed through the colored, polarized, conradictory, and often misleading perspectives of two dozen parts of your own fragmented psyche, instead of a single narrator, is genius. I don’t think I’ve seen another game with the protagonist having a conversation with themselves about a tiny detail of the world.
Kurvitz created the entire Elysium universe. He wrote Sacred and Terrible Air and fleshed out the world through pen-and-paper RPGs. He and Rostov were demoted and then fired following a hostile takeover of the development studio.
Disco Elysium is dead.
I know DE is dead, but I have questions about anything this studio could put out.
It’s not meant as a knock on the game, but what did DE even have besides the universe, writing and art design?
The rest of the game was fairly basic and just supplemented the story and art. Voice acting was the only other thing that really stood out to me.
Then you are not the target audience. Disco Elysium didn’t need to be anything more than what it was: an interactive novel where the narrative reveals itself through your actions. Other gameplay systems, like crafting, combat, or survival, would have detracted from the experience. Asking for more is asking for a different game.
What about the skill dialogues? Having the world revealed through the colored, polarized, conradictory, and often misleading perspectives of two dozen parts of your own fragmented psyche, instead of a single narrator, is genius. I don’t think I’ve seen another game with the protagonist having a conversation with themselves about a tiny detail of the world.
I did try to make a point of saying it’s not a knock on the game… I really like DE.
My whole point is that the story and art are everything to the game, so if you take those away from the studio then there’s not much of note left.
I’m not saying it should’ve been a battle royale instead 😂