I do think that the 4e DMG had a lot of practical DMing “advice” that got dropped for the 5e one sadly. Stuff about how to tell a fun story and organize a full campaign.
To be fair, many guides and handbooks and other books of that nature are more meant to be referenced as opposed to read back to front.
Dictionary.
I had a welding teacher that was always saying that he had read the dictionary twice. It felt like he was saying that as a way to show how he had a superior intelligence or something. It was pretty funny.
DnD Players & Christians can bond over buying a book and then willfully misinterpreting it for their own benefit.
RaW vs RaI: Heresy Edition
“It says here that your class cannot wield that weapon type”
“It’s not supposed to be interpreted literally!”
Ugh what was it….? I had a player saying he should be getting 4D8 hit dice HP at lvl 4 after we’d already gone through 1-3 properly, then reading the rule saying you get one hit die per level.
“Per level! That’s level 4 so I get 4!”
He would not give it up so I was like, “I guess it could be interpreted that way if you were trying really hard to gain an advantage, but earlier in the book it says DM has the final say and I say it’s one.”